When u think Spirits drop to much, but next u see 5-6 ppl breach farm in 3 min map
Everyone was crying poverty league in PoE1 this league but I’d MUCH rather have that than whatever overcooked inflationfest they turned this game into.
PoE1 being poverty league was just due to how broken the league mechanic was. All currency was worth 2-3 times more through the boat. And that value increased exponentially depending on how deep the craft goes. Ground loot kind of had to be nerfed to avoid giga inflation.
Damn i want this 90s surf shop color scheme for my filter
If you’re using filterblade, you can simply change the color palet before downloading a preset. I have since switched to poe2filter and I like it more than filterblade, you can actually change colors a lot more, like the color of text in the box, the color that outlines the box, and the light beam itself. Highly recommend trying if you havent yet
yeah you can do that in filterblade too fyi
Ah nice, I’ll try that out next poe1 league!
But im lazy
Check out demonfilter, very similar, just started using it
Basically all chat is now is people looking for leechers. That is bad game design.
“this” party loot needs to die. it will be the best thing for economy.
Party play is assuming the loot would be split evenly between all members. People use leechers and bots to circumvent this.
because its nowhere as hard as it should be.
The difficulty scaling on end game juicing needs to be adjusted a ton, you can print a ton of currency with very low difficulty strats, the amount of currency you earn needs to be better correlated with how difficult the content is.
[removed]
Remove party loot or give us /players 6.
It turns from “okay you’re dropping more loot to account for extra players” at 2-3 to “game broken” at 5-6.
When literally every global chat is filled with players begging for people to come stand afk in their map that should tell you all you need to know.
They desperately need to tune 4+ player party loot down. Until they do or add a lot of div sinks we will have the same stupid runaway inflation every league has had at 1.0.
What’s even funnier is this is a known thing that happens regularly in Chinese poe servers. People literally pay a middleman service to set up bots in their game instead of leveling the accounts themselves. Wouldn’t be surprised if it occurs outside of China poe too.
Think about how sushi was afking 3 extra accounts in simu this league for quad loot, technically within tos. Now imagine how many people are doing that with 5 bots in private wrecking the economy…
During temple league there was a push to actually share the loot with the leechers. There was a full on strike where people would go into the parties of people not sharing loot and grabbing everything or killing their architect. Took about 3 days before people were offering 10+div a run for leechers. We should just educate newer players not to get taken advantage of and have these people properly share the loot.
Leechers are such a minor part of the problem though. The main issue is with people making 6 accounts and having one main and 5 bots following them so one person is essentially getting 6x the loot.
That would only happen if the currency is wildly inflated and basically worthless. If I get offered 10d to stand in a map it means that I’m playing in an economy where I need 1000d for a piece of gear.
Unionize the leechers 😂
Or we could just teach people to play the game and ban people requesting leeches or to leech in global chat.
If one agreed to proposed terms, what’s the problem? I saw two of these back in 0.4, both recorded, reported and blacklisted.
If you want to go for a “strike”, do not join these groups, do not DM nonsense to carries. Supply and demand, that’s it. Intentional griefing will make things worse for everyone involved.
I agree on /player 6, though. I don’t want to see these people in my group either.
I just tell people in global to ask for more than the ex on the ground when I see people advertising “loot under chaos.” I don’t know if the leechers fully grasp what they’re agreeing to. Maybe I’m wrong. I just think they should be fairly compensated for the juice they bring.
Temple was different.
No setupcost and a shitton of Drops if you allready build a temple.
Now those maps need tablets worth 51525 div.
Agree on the need for some kind of middleground, when people only need people to leech to get drops it defeats the purpose, I still kinda respect the 6- man optimised parties (1 dps, multiple supports etc) cause you know they will split.
They should never add a //player 6 command. No one would ever play without it and the frustrations with the game would 10 fold
Another option: instance the loot (or perma-allocate). Basically, make it so everyone has to pick up their own loot. Leaves intentional 6-man parties the same while disincentivizing leechers.
Yeah, it doesn’t fix bots, but it’s a step in the right direction.
whats the point of a 6 man optimized party if 1 dude with 5 leechers can just do the map
Sounds like a character power balance issue to me
Yeah that’s my point, or well, it’s mostly in poe1. Some content required specific team setups
The 1 dude has to get strong enough to the point of being able to solo 6-man scaled content. Can happen a variety of ways, from building a strong character post party-play split, to being a hideout warrior crafting for profit, to RMT depending on your level of cynicism. Either way the startup cost for a character that can solo 6-man content is much higher than 5 characters that makes a 6th character strong enough to “solo” 6-man content.
This let you play with your current playerpower / charpower
Sure you will get „more“ with a rarity culler, if this is it today, but you will have no Penalty for playerquant.
If your char cant handle player 6 you could allways blast faster on lower count.
You could also remove playerquant at all, same effect without the optional difficult scaling.
I Like player 6
They did try something like this once. Christ talked about in in his latest video, and talked about it many years before in an interview.
When people are presented with a difficulty/reward slider that doesn’t have a ressource cost, they will crank that to MAX without being prepared. They won’t take it off and will quit due to the frustration
Giving every single player on a mega blaster build the ability to get 6 times more loot but without having to get someone to afk in their map will do the opposite of what you want.
And removing party loot is just not going to happen, the multiplayer is a fundamental part of the game.
They will have to find a more creative solution to this problem.
I don’t think groups give 6x more loot, even for a full party. The returns are higher yet diminishing per player.
This! Party play right now is just stupid.
I think that is a fair distinction. I mostly only have anecdotal experiences. Capping extra loot at 3-4 but still allowing 5-6 in party feels fair.
Rarely would I say is a friend group regularly pumping 5-6 players in normal game play where it would hurt them. It’s just randos maximizing inputs or people with alts bumping base drop rates at the cost of increased difficulty. One could say part if the issue is the ceiling is too low.
Woah I havent thought of player 6 since years.
Yes this, so much this!
Removing party loot would punish people for playing together. But I am on board with the /players 6 option even though that technically buffs playing solo since you don’t have to share the loot with anyone, provided you can handle the difficulty solo that is.
yeah, it’s just not a party game, if you can get bots that will multiply your output - it is bad
Hot take.
Make ssf mode with loot multiplier. So we can tweak it to our liking and not affect the economy
Its fucking insane that the only arpg that did this so far is Last Epoch.
(And technically every easily moddable arpg)
Great idea. No swaps though…
Yesss please!! I dont want to run 500 similacrums to drop voices in SSF.
I’ve been asking for years and GGG has repeatedly stated it won’t happen sadly
It wont until Poe2 decouples rarity affix from currency and affect only gear items.
So this party rarity will continue.
As far as I know, an efficient solo player earns the same as a party of 6.
More, honestly.
you could realistically have a 6 man where 4-5~ are mapping together and 1-2 are setting up another set of maps on the atlas to run (200% deli cities) / selling loot and i think in a head to head over a few hours it wouldn’t be close
If its just 6 mates running around together with no synergy in maps then yeah its not gonna be nearly as good as solo play.
So just fuck everyone who actually wants to play with their friends and progress together? End game is already hostile to legitimate group play by making it so that people can’t progress their atlas together and can’t use each other’s hideouts and get separated from each other in activities by death and aren’t able to revive each other. Now let’s also block them from getting any loot.
This wouldn’t be an issue if the game had instanced loot like LITERALLY EVERY OTHER ARPG. Them using this idiotic shared loot with drop multipliers is what is creating the potential for abuse. Fix the system rather than punishing people who play with friends.
That’s why I said “this” with the quotation marks. This system needs to die. A good party loot system can be implemented.
People should be able to play the game however they want, I’m not against party play.
I’ve never actually played in a party so what is actually part loot? Is it not like diablo 2 where everyone gets access to the same loot or does everyone get more loot due to the fact they are in a party and you get your own loot pool?
You don’t “get” better loots, party play just multiply the quantity of loot drops in a map massively
Right but does the whole party have access to it or is it just you?
You can set up the allocation either way in path of exile
I don’t know the math behind it but it sure feels like the loot is multiplicative. Everyone gets better loot, especially with the rarity bots.
The last league, to catch up with my brother, we did some breach together. If you’re gonna chit chat, killing monsters is the best league you can do right?
I swear our divine/map ratio went crazy. And by crazy I mean we both got at least a raw divine and many other valuable currency or items for each breach we closed. I usually aim for soft rarity cap so mine was around %130, my brother doesn’t care much so let’s say he had around %70.
Now imagine 6 player parties with %400 rarities. That’s fucked up.
Individual rarities don’t matter per se in the sense that only the player who deals the killing blows rarity is applied. So the rarity applied per kill is only going to be as high as the player who killed the enemy. But there is some sort of loot multiplier for playing in a group so I’d imagine that your rarity is more effective in group play.
That’s what I’m talking about. See one of the comments down here talking about leechers
There should just be a difficulty multiplier kinda like the masters of the atlas. You can activate it by having another player join, or you can turn it up manually. Problem solved, they keep their vision, I get my loot without having to buy an extra computer specifically for hosting bots, or spamming for leechers, in general, or whatever it is that these people do.
Praise
I only play ssf or small private league, its so nice not having to care about div/h.
It is more than that. I don’t care about div/h as well but I care about fucked up economy. I don’t mind grinding more to get better items, but I hate it when people do it with rarity bots and half the build I have.
Ssf is cool in theory for me but I enjoy crafting my own gear and the thought of grinding for annuls perfect currency and omens every time I need one kinda puts me off of it.
I don’t really think about farming mats, I play the game and get them then use what’s available when I want to craft something. Being constrained by what you get is a fun challenge, obviously not for everyone. I’ve played Poe for so long that I can be done with a league in a week if I play trade.
Make loot individual in party play or something. Making it so 5 people leeching is the best farming method is absolutelly awfull for the economy of the game. It inflates tablet prices to the point some strategies are only possible if you are abusing the party loot buffs
All they really need to do is require the people to actually participate and kill for the loot bonuses.
I’d prefer if loot dropped separately for each player. Removes the incentive for bad actors without removing the option for everyone.
Honestly not a terrible idea. This would also make it so that in party play you don’t have to worry about who picks what up and split it out at the end
This won’t solve the problem, maybe less leechers but bots are still there to funnel the loots
Restrict local trading? Bots won’t be able to funnel it as they would all have to look separately and could trade to a shared account? Just make it slightly annoying for the bot players?
It won’t 100% solve the problem, but it would help and doing nothing also isn’t solving the problem.
Wait, partying is op in this game? I always play solo :/
Same, feel like I’ve been playing the game wrong now lol.
party play is not op (leeching kinda is) its been proven so many times that efficient party play is way worse than efficient solo play.
A normal party needs to divide all loot by 6 (or more depending if they have traders). People saying party loot is broken only watch highlight reels and think the person recording gets all the loot (which is not the case)
Most of them are not dividing it up 6 ways. It’s 1-2 it’s just bots and extra accounts standing around.
It’s not 6 people playing the game it’s one or two.
I see party play being more efficient when it comes to special maps, like cities or cleansed areas. If both solo and party want to run the best tablets for these, they both spend the same amount for each tablet but the party gets more bang for their buck out of theirs
‘nerf tablets’ theory of everything strikes again
It’s also expensive currently and time consuming. You need to buy 4-5 more keys plus get every charcter far enough to afk in your maps.
Sure when it’s 1.0 and it ftp im sure they’ll be more but I don’t think it’s anywhere near as bad. I party play a lot in maps too farm gold but it’s rare that I see afkers or bots
Ok, gotcha. I always wondered why I saw so many people looking for leechers in chat.. makes perfect sense now.
It’s not, people that think it is are just clueless.
Party play is just a multiplier on loot, to make full use of this multiplier you have to heavily juice your maps so it’s no surprise when party players invest upward of 100 divines per tablet and buy juiced t16 waystones because it would pay itself off and then some when party play bonus is applied, hard to profit from those tablets as a solo player.
However even if you now drop a disgusting amount of loot and maybe even a mageblood every map.
You have to invest a large amount into your map juice
You divide all profits into 6 or more parts depending on the type of party
A solo player doing less juiced content will drop lets say 6x less loot but will not have to divide it and their investment per map will not be anywhere near as high.
End result is that you earn basically the same per hour as a high end solo player as a high end party player.
Edit:
Also wanted to mention that a party is more wack to grind with, you need not just you but 5 other people to be able to play at the same time and not have any technical difficulties, the maps generally take much longer to run than as a solo player too
There’s a discord channel that gets leechers to follow you, so it’s really 6 player drop for the party leader. Leechers get exp, gold, and low end currency, leader gets all major loot
Crazy how many people defend with this and have no idea that the overwhelming majority of people abusing how party works (me included) are using tft to form a 6 man where the 5 are only there to get free gold and the person who started the party is getting ALL of the meaningful loot.
Source: Me doing this p much every day at any given moment. Takes all of 3~ minutes to get a group of 5 together that are just there to leech gold for 5-10~ maps in a row. The discord even now still has people spamming for 0.5 and 0.5.5.
Except most party groups is one player using one of the meta builds that can solo it in 3 minutes, and the other party members are leeches that join for chaos and below drops and free exp. You just fill your group from randos in general chat. Easy to fill, yes you have to buy tablets and maps but you easily make your investment back.
I would argue what you’re describing isn’t party play, the similarities stop pretty much immediately after the one common factor of having 6 players inside the map.
What’s the problem with that? You got 5 guys jerking off and doing nothing in the economy and one guy profiting big. Global scale the result is the same but all the wealth is in the hands of one guy in that tiny subset of the economy
Also, here your problem would be that a single guy can be strong enough to farm group content and not that group content exists?
Your assuming that “party” play means more than 1 player, when in reality it usually means 1 player with multiple accounts.
This also causes tablets and the like to price out real 6 man parties and easly price out solo players.
1 player and multiple acfounts is not the normal everyday think bro…judt stop..
Wdym bro, those 2 people doing that are ruining this guys day
if it’s not now it 100% will be in december
If you want to close your eyes and pretend that’s fine. The people who do it don’t want you to know anyway.
downvoted because you are right… Take my upvote. I think there are too many solo players who want to nerf the already inefficient multiplayer only to also nerf the carry+leecher approach.
If you aren’t splitting all the loot it’s op yeah
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Not when setting up that map took hours + 100’s of divines of investment
Queue people defending this, saying party play isn’t massively overpowered. Good luck to all the solo players trying to complete with these people.
Everyone should get their own instanced loot, unaffected by anyone else’s rarity but yours, just like in Diablo 4. The fact that solo and group players are literally playing two different games is madness.
It’s not solo vs group. It’s everyone vs carries with leechers. Group play wouldn’t be an issue if it was 6 real people splitting loot. It is an issue when it’s 1-2 real people and 4-5 leechers funneling loot into the 1-2.
Crazy how the majority of people with opinions on the subject don’t know that most of the people benefiting are solo players grabbing Gold leechers from tft. I’d bet that more than 80% of the people abusing group play are solo players with leechers.
Just go look at the tft channels being spammed every minute even now.
The issue are leechers who do nothing but sit around and inflate numbers. It’s a form of cheating using bots to artificially inflate loot drops. It is an abusive mechanic of party play which makes legit party play look bad.
The real question is I thought they fixed this and it appears the leech bots are still a thing?
How do they fix it though? Technically it’s party play, it’s just that it’s one person doing the damage and everyone else just standing around.
And yes, it’s a big thing - all global chats are constantly being spammed with “looking for deli leech”, “looking for expedition leech”, etc. People have realised that all you need is a strong build and you’re set for the rest of the league so of course everyone’s exploiting that.
They can make rarity increase only work for the user (they have to do enough damage to the monster to apply the rarity increase or something) and/or enforce personal loot only (loot only show up for your character and only you can pick it up)
As for 1 person with bots, just ban the bots and the user constantly partying with them
Not saying this is the right solution but if they made all loot drop per person as in permanent allocation, then restrict person to person trading? Then when someone dies in the map, assuming no revives, and any new loot for only surviving members?
Even if they don’t restrict local trading, I’m sure the group play loot funneling to one person would happen less.
However, I feel like folks that can do this kind of content with multiple leechers would get bored if they didn’t get a dopamine fix on crazy loot.
Now I’m getting to the point where there isn’t a great option. Just increase end game drop rates 30x in SSF lol
They could make it so loot that drops for you can only be picked up by you. Usually there’s just a “delay” to let whoever it dropped for pick it up first, but just make it so only they can pick it up period.
Now, players could still set it up so the other players explicitly trade the loot to them to funnel into a player still but much harder to do with bots and slows down real players as well. Just a nice obstacle that doesn’t absolutely gut legitimate party play.
If they weren’t bots it would just be people who are there for “exp and gold only”
Say it louder for the people in the back. Diablo is not this evil villain of ARPGs that needs to be deviated from at all costs. Contrary to memes, they actually did some good things there, which should not be copied wholesale, but rather analyzed for how this or can make it work in their cases.
For example, D4 I think is the only ARPG right now that has had multiple occurrences of melee metas, and even when that isn’t the case, melee feels pretty solid there.
Madness you say, THIS IS SPARTA!!! Kick
This is why the public group finder is full of “you loot under chaos”, “leeches only, my loot”, etc.
Yeah join those parties and take the loot. Tell everyone else the same. People did this in temple league and quickly leechers were getting a cut.
Lol leechers weren’t getting a cut cuz they “unionized”, it’s just the loots were utterly worthless.
No offence, but why do you think you’re entitled to any loot? You can get your own mirror-tier items, buy your own tablets, learn expedition or temple and see the same amount of drops.
Leechers were getting a cut because of supply and demand, that’s it. I hosted temple in 0.4 with no cut, and most of the people were nice. My friend list added around 20 names, I’ve helped them in later leagues.
Party loot is how you incentivise botting.
It’s a shame that this game needs to release before they decide to nerf party drops.
It’s a shame the level of misunderstanding the majority of players seem to have around party drops.
If you have 6 people and 6x the loot (and its not even 6x btw) then 6x loot split / 6 players = 1 the same amount of loot per person.
What needs to be fixed (not nerfed) is leechers/bots that fuel 1-2 people getting all of the loot.
The solution is to remove free for all loot, something D3 did and despite the controversial change from the D2 formula was the right move. If the loot drops tied to each individual character then the economy will be healthier and the only benefit to group play over solo play may be being more efficient which is fair.
If that’s the case just allow us to /player 6 and you wouldn’t have an issue with it right? The loot drops I’ve seen do not correspond to my average loot at 1⁄6 nor is your risk 6x mine. Nerf the tablet effect by 1/players to compensate as well.
If you remove free for all loot you can still trade between the chars afterwards, althoo it might be just horrendously tedious to pick everything up with all the leech chars and then trade over to the main…ugh…if they dont fix this for 1.0 im not even gona play.
It’s not as simple as just 6 players = 6x loot. If it was then it’d be fine.
It’s the fact that along with that group loot buff you’re aware of, the cost of the map is the same for 6 players as it is for 1 meaning you can actually run maps that are so expensive solo players would actually lose money on them.
It’s the fact you can have a rarity bot with a bajillion IIR, that as a solo build would be absolutely incapable of completing any content, give their rarity to every player in the group.
It’s the fact that you only need to invest into one player in group play meaning groups can funnel all that extra currency they’re getting into a single player and start curb stomping the hardest maps at league start days before 99.99% of solo players.
Yeah because d3 and d4 are such good games with great economies. D2 is still better. Nobody in this thread could compete with these players anyway, gimping party play does nothing, you can make multiple mirrors solo if you know how to play, this is a non issue.
This should be heavily downsized. This only hurts the economy and 99% of players who do not party. Do not cater to bots please devs.
GGG loves their party loot. This has been an issue for a long time in poe1
Had been. Party play has been nuked for years in poe1.
I hope they go for something like solo drops so you can have actual chill group play with friends vs hyper investment group play or trash.
IIQ has been out of the game for years now.
You really want to know whos filling the market with magebloods ?
Someone with 2 divs worth of gear running 100+ t16 white maps per hour rushing mercenaries and checking their gear. Or the same guy running bottom left maps in poe 1 and checking Cadiro.
Yeah dude, the guy getting 2 magebloods a league is the one ruining the economy, not the group of 6 that have a dedicated seller with 10 merchant tabs full of kalandra rings/headhunters/magebloods/kingmakers and the like day 5.
Or maybe you’re referencing bots that can farm tile loot maps? With which I agree.
The thousands of solo juicers.
There’s maybe a few dozen groups remaining in poe1. So what if they dump a 100 t0s into the market?
Each player can pump out 30-40 divs per hour alone. So you need 200+ divs per hour to just break even.
Barely any of these groups are actually profiting. Even Empys group who are easily top 5 aren’t often profiting.
Outside of massive juicing potential like Affliction, you are years behind if you think group play is op for map drops.
Monopolizing mirror crafts is the only “busted” form of “group play.”
Or you could say gold/xp rotas, but tft services are hardly collaborative group play and are also the opposite of fun.
It’s only a problem if you have tink fomo in poe1. You drop more raw loot but not enough make up For having to split the loot. It’s definitely broken on league start to get to the juice quickly, but it falls off as soon as you can do the strats solo
That would all be good and true, if ppl werent soloing content with 4-5 bots or leechers. Even the leeching i can get behind, its a service in a way that benefits both players. But bots are absolutely destroying the economy with current party loot shenanigans
Leeching isn’t really a thing in poe1, at least not nearly to the same magnitude as it is in 2. Can’t comment on bots for party quant in poe1 as I’m not familiar with them besides ultimatum shenanigans
I was talking about poe2, as you know, we are poe2 sub. I said even with their proposed nerf to poe2 so it would become more like 1, it wouldnt work with how easy and common botting and leeching are in poe2. Any extra drop that happens because of party play just goes to 1 player
The system is economically completely different in PoE1. Bullshit excuse.
Party play is not good for actual parties and it is used only for boosting drops, really really sad… they talked about co-op when PoE2 wasn’t out yet and I thought it was going to be better than what PoE1 has but it is worse :(
I have seen enough, nerf temple
and im happy with my 1 divine every 4 maps.
These are the people saying loot under chaos.
Please GGG address this by 1.0, otherwise exalts will be worthless less than a week into league again and high end gear will be priced out of reach for many players.
First screen is 35 div in tinks, 30ish chaos, 4 greater chaos so like 40+ div. Or like 8 per player.
It’s not insane but party loot stillf eels stupid to me, mostly because it’s so abusable for bots.
It is insane, because in reality it’s just one player
I’ve never gotten 8 divs per breach map as a solo player and I run those juiced af bc I can’t juice GEs well
Can’t speak to this screenshot. But I can tell you that there’s 100s of players grabbing Gold leechers from tft on an hourly basis. So all of this loot would be going to 1 player.
Source: Me doing this since first few days of 0.5. Check out the tft leech channels for further proof.
Remove party loot bonus completely. It should only be for fun with friends.
What’s the fun platinf arpg with friends if there’s no loot to pick up? Just watching how everything dies before you can even see the mobs?
He didn’t say no loot.
He said tune it down so it’s not an advantage.
The problem isn’t real people grouping up to play. It’s a person/s with 4 other account’s that just stand around while one person plays the game.
He didn’t say no loot. He said tune it down so it’s not an advantage.
he said :
Remove party loot bonus completely.
If you are playing with a few friends that realistically means no loot. You would be actively punishing people for playing in a party.
Of course this has downsides like every other decision. But I believe they cannot balance this and the issue will be worse after a few months.
The campaign can be fun if you play with your newbie friend. You can teach the game during gameplay. Some people really gets bored during replaying the campaign so this might help a little bit.
Btw I meant no extra bonus for more people. So you can still get loot with party leader’s ratios. But extra loot for more people will always cause bot abuse so no. This totally needs to be gone.
The campaign can be fun if you play with your newbie friend
There is no good loot in campaign anyway so why cut the little it have?
Btw I meant no extra bonus for more people
Yes, so party play would punish people for… party play. Stronger mobs, less fps for a good 70div/h strat to become 12 div/h strat after all the splits. The current system is already punishing REAL party players because it’s always less loot compared to solo after the splits. Now you want to punish 95% of party players just because other 5% are botting.
And it’s also wouldn’t solve any of the league economy problems just because hideout warriors exist. They make x100 of any 6 party groups while not even touching the mobs or mechanics.
Didn’t mention campaign for loot. Dunno how does coop campaign works rn but I meant, you can complete the campaign with your friends. What’s the point? Tbh there’s not many. Maybe if your friend is new to the game and you want to teach him in-game, you can use it. Don’t see any other reason beside that.
Yes, so party play would punish people for… party play. Stronger mobs
Better than current stronger mobs and stronger loots system. You know, people buy expensive tablets for make the mobs stronger (so rewards). Party play does this for free. After game will be free, party play becomes much easier too. You can literally create many accounts for free.
Btw dunno how it can be balanced but they can keep the mob difficulty same or at least reduce the part play difficulty scaling when removing the bonus loot.
The current system is already punishing REAL party players because it’s always less loot compared to solo after the splits. Now you want to punish 95% of party players just because other 5% are botting.
Of course it’s punishing more to casul party players, but these bots will be worse at 1.0
I’m sorry, not trying to be rude but this is just whataboutism
Or force permanent loot in game with 4-5-6 player.
Have ya saw this one? I found stream at china tik tok and its like epidemic. 1 guy with 5 bots …
If they don’t change it all my friends and me are making alt accounts to boost our loot come 1.0 maybe this is the plan allAlong to boost player count.
Do u need alt a counts with 80+ lvl or just simply finished canapigh ones?
Finished campaign they are there to boost scaling that is all. Added bonus would be alts ready to go if I want to swap.
They also need be in range not just in the map
Is there a follow command? Ffxiv has this i think
Huh that’s if they want experience map scaling is players In the instance. Why are you spreading false information?
I just hope there is a server that doesn’t allow party play.
I tried breach farming with my brother on 0.5, 200% deli, some 12 rares or something per breach, and the loot fucking sucked so hard lol
Sure, it was far from 6-man, but we don’t know what we did wrong, if we got a divine in a breach map it was an event
How much rarity are you running. These dude have 200+
Don’t remember, I had some, but my brother didn’t, and he might be getting the most kills since he was on a poison build… That probably explains it.
We switched to GE and things went a lot better
I was like “Yeah, but it’s split between 4 people…
/math
OH… That’s a fuckload of loot for a single breach, even divided by 4.
How much rarity gear. Any specialized 500%+ rarity bot? Because we don’t have that in my friends group
Is this how many drops u get just from playing multiplayer? I just beat arbiter of divinity and never even needed a loot filter I barely get any drops solo. Also like is there a point to keep playing after arbiter besides just getting stronger I guess? I didn’t do all the side quests from the past seasonal content, do those have special bosses at the end?
But also what do u even do to get this high rarity of drops nevermind how many. I only got 7 divs in the whole game to arbiter of divinity.
Is this what heaven looks like
Can you share lootfilter please?
I feel like the solution is simple but maybe I’m not seeing why this wouldn’t work.
Surely you just let people scale their maps regardless of party size.
That means if two friends want to play together, but they are particularly weak, they can scale it to 1x difficulty and only get 1x loot
But if one player wants to get super juiced they can just run 6x difficult for 6x loot
Then the devs can balance around how much loot they want to drop at the 6x level.
The only thing this hurts is when you have multiple players who are at the level where they could handle the 6x level solo and now playing together is actively detrimental to them.
But the thing is, that’s already the case. It’s already detrimental to be part of a party splitting loot when you could just hort 5 leechers and get 6 times the loot anyway.
spirits box drops like 8x that loot pile tho?
there are more drops in this image than in all 100 endgame maps I’ve run.
And what is the cost for both? Some breach tablets priced around 50div+, it is not fair to exclude the cost.
How do people make that happen?
We need a way to add player scaling artificially and without cost.
We need a lower spread of juice potential - Make it difficulty earned rather than bought (chosen does not work, refer to Crhis’ last video), but not grinded.
We need it to not be towers 2.0 with this non-linear preparation mapping and high time-effort pre-juicing, whether that be tablet rolling, waystone crafting, finding cities or hoping rng spreads fog. Let the skill of “getting juicier loot” be shown with things that requires skill, not luck/filler grind/3rdparty-only-knowledge
The difference in gain in this game between an average player who hasn’t studied 100 youtube videos vs the 5% who know what they’re doing is far too large. It’s stupid.
I do also hate “leech party farm”. Generally ~3 days after season start when first parties start to farm this way economy dies. They are simply jumping to % of the most wealthy player base that solo player can’t compete with and there is no way to compete them in income.
This is biggest flaw in PoE which destroys economy so fast after season launch.
Don’t you guys love inflation??
Party loot needs to be removed. No real reason to have it.
Nope, there just needs to be a way to scale maps to 2/3/4/5/6 player level as a solo.
If i can solo clear a map with 5 leechers, there should be no reason to be dependant to find 5 people just standing around me so i get more loot